Admin Panel
Save All Settings
Active Room
Default
Switch / Create
Open Game Display (Wall) ↗
Active Rooms:
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1. System & Game Control
Controller IP (Full URL):
Controller QR
QR Code Color:
Show QR on Wall
Max Players:
Initial Lives:
Countdown (s):
Restart Game (Reset All)
Game Settings
Save Game Settings
2. Visuals & Design
Global Pixel Size:
Controller Theme:
Default
ISECI
ISECI 2 (Circles)
Background Color:
Invader Color:
Bunker Color:
Player Shield Color:
Player Bottom Offset (px):
Bunker Bottom Offset (px):
Explosion Max Radius:
Explosion Duration (ms):
Wall Display Optimization
Invader Row Spacings (csv):
Bunker Spacings (csv):
Bottom Mask (px from bottom):
3. Gameplay & Physics
Player
Move Speed:
Shot Cooldown (ms):
Immunity (ms):
Shield Blink Speed:
Tilt Threshold:
Tilt Sensitivity:
Vib. Short (ms):
Vib. Long (ms):
Invaders & Projectiles
Invader Speed:
Drop Amount:
Shoot Chance:
Bomb Chance:
Player Bullet Speed:
Invader Bullet Spd:
Invader Bomb Spd:
Bomb Detonation Y:
Respawn Time (ms):
Retreat Speed:
Retreat Limit:
Respawn Fading
Grid & Bunkers
Rows:
Cols:
Gap:
Top:
Slot W:
Slot H:
Bunker Count:
Regen Speed (ms):
Pts 1:
Pts 2:
Pts 3:
4. Specials & Power-Ups
Guided Missiles
Score Threshold:
Base Health:
Health Scale:
Power-Ups General
Drop Chance (0-1):
Fall Speed:
Vortex Radius:
Power-Up Types
Triple Shot
Rapid Fire
Piercing
Shield
Bomb Neut.
5. Sprite Editor
Select Sprite:
Invader Type 1
Invader Type 2
Invader Type 3
Player Ship
Bunker
Muncher (closed)
Muncher (open)
Muncher (wide)
Enemy body
Enemy (frightened)
Bonus item
Grid Width:
Grid Height:
Update Grid Size (Clears)
Save Sprite
6. Calibration & Overlay
Enable Calibration Overlay
Overlay Color:
7. Info Overlay Configuration
Show Debug Backgrounds (Green)
Box 1
X:
Y:
Width:
Height:
Content:
Active Players
Player Queue
High Scores
Show Headlines
Style
Txt Size:
Head Sz:
Line H:
Color:
Header Font:
Body Font:
Head Spc:
Body Spc:
Box 2
X:
Y:
Width:
Height:
Content:
Active Players
Player Queue
High Scores
Show Headlines
Style
Txt Size:
Head Sz:
Line H:
Color:
Header Font:
Body Font:
Head Spc:
Body Spc: